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1. [Suggestion] Delay the end of Dust as much as every single other thi... - in Feedback/Requests [original thread]
No, you're doing it wrong: you have to ask for it ASAP, then it'll never appear.
- by Kallas Hallytyr - at 2016.02.10 12:38:00
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2. Recall vehicles uses RDV - in Feedback/Requests [original thread]
The only issue is the already dumb RDV AI. They have issues dropping vehicles off, even after several attempts to fix them, I dread to think what they'd be like trying to pick up a vehicle without killing it.
- by Kallas Hallytyr - at 2016.01.26 17:56:00
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3. Pilot Suits, unofficial proposal? - in Feedback/Requests [original thread]
Shamarskii Simon wrote: f Rattati changed the knockback effect by swarms, the variable exists... just what is it named?? Impulse effect, I think?
- by Kallas Hallytyr - at 2015.12.18 16:50:00
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4. Pilot Suits, unofficial proposal? - in Feedback/Requests [original thread]
Very much in favour. +1
- by Kallas Hallytyr - at 2015.12.17 02:25:00
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5. Changing swarm lock on - in Feedback/Requests [original thread]
Text Grant wrote: tritan abbattere wrote: I don;'t think active scanning should = a instant lock but this would be great other wise. Active scan could make the vehicle db bigger. Why? It's a 2 player system at this point. Because no sui...
- by Kallas Hallytyr - at 2015.12.16 21:47:00
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6. Dropship altitude - in Feedback/Requests [original thread]
Ahhhhhhh, and this is why I like Breakin Stuff being CPM...
- by Kallas Hallytyr - at 2015.12.14 22:59:00
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7. At least one new map!!! - in Feedback/Requests [original thread]
It would be nice if they would stop reducing the size of the redlines in our current maps...
- by Kallas Hallytyr - at 2015.12.11 02:48:00
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8. Dropship altitude - in Feedback/Requests [original thread]
Freshbrood Clan Strife wrote: My point is, if something is going to be TOO HIGH to hit 90% of the time, why can't my AV grenade at least damage it when it's close enough to be thrown at? It seems more than reasonable and fair to me.. if a dro...
- by Kallas Hallytyr - at 2015.12.11 02:46:00
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9. LP Assault Dropship - in Feedback/Requests [original thread]
Yes, they should be.
- by Kallas Hallytyr - at 2015.12.10 20:12:00
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10. Making Swarm Launchers slow down hit targets - in Feedback/Requests [original thread]
Baal Omniscient wrote: Kallas Hallytyr wrote: Why so many Swarmers don't want to see any kind of change at all to the operation of their gun baffles me, when there'd be some tangible benefits to their play style . Who might these 'so ma...
- by Kallas Hallytyr - at 2015.12.09 18:01:00
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11. Making Swarm Launchers slow down hit targets - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Lol, because vehicle user's haven't learned from what Ratt's did when you guy's were "Tooth and Nail" about staying OP.... And if you think SL's are skill less, try hitting vehicles behind rock's sometime, then start talking...
- by Kallas Hallytyr - at 2015.12.08 14:15:00
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12. Dropship altitude - in Feedback/Requests [original thread]
Freshbrood Clan Strife wrote: I dual wield a couple of suped up Mass D's in a nearly maxed out Commando suit. [...] I can take out most tanks and jeeps. [Dropships] are overpowered. Bulls*** You can kill the ridiculous Maddies that yoyo a...
- by Kallas Hallytyr - at 2015.12.07 12:17:00
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13. New Idea: Anti-Personnel Proximity Explosives - in Feedback/Requests [original thread]
TheEnd762 wrote: AP prox mines are a counter to stab in the back sucker punching. Situational awareness is the counter to backstabbing Knifers/Melee douchebags.
- by Kallas Hallytyr - at 2015.12.02 06:05:00
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14. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Text Grant wrote: You lost your tank to 3 AVers, and you're complaining??? This is the problem with tankers. 1v1 AV should kill V. No ifs ands or buts about it. I get what you're saying, I do, but surely you can't be likening 1+ million ISK ...
- by Kallas Hallytyr - at 2015.11.19 13:17:00
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15. Tanks rule, infantry drool - in Feedback/Requests [original thread]
True Adamance wrote: luckyireland wrote: Give forge gunz back there range, Please. Blaster Turrets want their range back not to mention Railguns. Railguns can have their range back as soon as it's not possible for them to sit 200m in th...
- by Kallas Hallytyr - at 2015.11.16 02:59:00
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16. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Text Grant wrote: 1 keep tanks strong, but take away their acceleration This is actually reasonable, the only real issue with it being the dumb Myofib + AV nade douchebaggery that will inevitably kill any HAVs if they go too far (and this is...
- by Kallas Hallytyr - at 2015.11.14 19:25:00
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17. [Idea] Opposing MCCs Protecting Their Respective Side of the Redline - in Feedback/Requests [original thread]
The redline is just generally awful. It's either too protective (old 600m railgun tanks and snipers) where the only counters available are the same tools; or it's not nearly protective enough, such as the Ashlands redline which gives barely any ro...
- by Kallas Hallytyr - at 2015.11.13 09:03:00
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18. Caldari Assault Bonus BUFF - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Taskanoss wrote: What game are you all playing? The Cal Assault is the clear FOTM. Try fitting your suit different. Lol, and yet there are still more Min, amarr, and Gal assault's on the battlefield compared to Cal. D...
- by Kallas Hallytyr - at 2015.11.11 04:00:00
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19. Revisiting the 'Mercy Rule' Approach - in Feedback/Requests [original thread]
No content, just a post of support. All ideas posed have some merit, would support any/all.
- by Kallas Hallytyr - at 2015.11.07 00:25:00
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20. Vehicle Hardeners - in Feedback/Requests [original thread]
Derpty Derp wrote: Kallas Hallytyr wrote: Mex-0 wrote: I liked it back in the day when you could kill a tank with 3 RE's and a flux. HAVs need slowed down, massively. Primarily it's their acceleration: HAVs go from 0-60 in about a secon...
- by Kallas Hallytyr - at 2015.11.04 19:37:00
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